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Murphy's Technology Laws
Date: Sent Thursday, October 28, 1999
Category: None
Rating: 3.29/5 (86 votes)
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Murphy's Technology Laws Murphy's Technology Law #1: You can never tell which way the train went by looking at the track.

Murphy's Technology Law #2: Logic is a systematic method of coming to the wrong conclusion with confidence.

Murphy's Technology Law #3: Technology is dominated by those who manage what they do not understand.

Murphy's Technology Law #4: If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.

Murphy's Technology Law #5: An expert is one who knows more and more about less and less until he/she knows absolutely everything about nothing.

Murphy's Technology Law #6: Tell a man there are 300 billion stars in the universe, and he'll believe you. Tell him a bench has wet paint on it, and he'll have to touch to be sure.

Murphy's Technology Law #7: All great discoveries are made by mistake.

Murphy's Technology Law #8: Nothing ever gets built on schedule or within budget.

Murphy's Technology Law #9: All's well that ends... period.

Murphy's Technology Law #10: A meeting is an event at which minutes are kept and hours are lost.

Murphy's Technology Law #11: The first myth of management is that it exists.

Murphy's Technology Law #12: A failure will not appear until a unit has passed final inspection.

Murphy's Technology Law #13: New systems generate new problems.

Murphy's Technology Law #14: To err is human, but to really foul things up requires a computer.

Murphy's Technology Law #15: We don't know one-millionth of one percent about anything.

Murphy's Technology Law #16: Any given program, when running, is obsolete.

Murphy's Technology Law #17: A computer makes as many mistakes in two seconds as 20 men working 20 years make.

Received from Don Hartin.


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